Friday, May 20, 2011

Honest Hearts: DLC to Fallout: New Vegas (Video Game)

Honest Hearts is one anticipating add-on that so many have been waiting for. One small let down of the last add-on Dead Money in which the player couldn't return to the land as soon as they finished the main quest. Honest Hearts does let the player go back and fourth as the please after they have finished with the main quest (yey).

It starts with a group of traders wanting to open up a new trade route onwards to Utah's Zion national park. Anyone with a pip-boy is needed for mapping out the way to and back from the expedition. Upon entering the land, you are thrown into a war between the local tribes. Having to help them settle the conflict in-order to get back to the Mojave Wasteland. Of course, your actions and decisions lead to what happens next in the main quest and what happens to the tribes on all sides. There are many different ways to play and many different outcomes instead of the usual bad and good sides. 

At first, you can't enter the Zion territory unless you have a weight of equal or bellow 100 on you at the time. Which is good considering on how much stuff you get in Zion territory. The weapons include a .45 auto pistol, .45 auto submission gun, Fire bomb (Molotov), Tomahawk, War Club, Yao Guai gauntlet, and a Mantis gauntlet (of course there are named versions of the weapons). One major weapon that I miss made a glorious return, the Shishkebab. Another glorious return is the Yao Guai, a heavily radiated bear that can be quite a challenge to the player. Radiated plants and Geckos also are located around the map but some have a ranged attack.
There is a storyline by itself on the history of before and when the bombs fell upon the land. Computers and notes give clues on how some tribes may have started and what happened to the locals when the bombs fell and how they survived through the first months/years of the wasteland.

The whole DLC itself is fairly challenging, giving plenty of enemies to shoot at. The level cap as well has been raised another five (and if one has both DLC's it raises the level cap to 40 and if not then 35); and also brings in 5 perks that are available once the DLC is installed(not including the ones given by companions) which include:

Home on the Range: Campfires also give the player the option to sleep.

Eye for Eye: For each crippled limb you have, the player does an extra 10% more damage.

Grunt: You do 25% more damage with 9mm and .45 Auto pistols and SMGs, Service Rifles, Assault and Marksman Carbines, Light Machine Guns, Frag Grenades, Grenade Rifles; Launchers, and the Combat knife.

Fight the Power!: Against dirty raider and junkie types as well as Zion's tribals you do +15% Damage and have a bonus to hit in V.A.T.S.
My character (Karla) holding a .45 Auto pistol with silencer attachment
Overall this DLC is worth having especially when one can travel back! The weapons are also available outside of the DLC such as the Gun Runners (for example) already had ammo and fully repaired .45 weapons for sale. So its not like you have to keep going back for more ammo/weapons for repair. 

Overall it includes: 20 quests, 54 locations, about 15 new weapons, 6 mods, 5 new perks, and 5 extra levels for your character. 

~Get it, love it, have babies~

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